Gibson, Raquel; Roopchand-Martin, Sharmella; Mason, Gillian
Author Affiliation, Ana.
The effect of an XBOX Kinect dance intervention on the affect of sedentary university students
West Indian Medical Journal.
Date of Publication
Objective: To explore the effect of a video game dance exercise programme on the affect of sedentary university students Design: A one-group pretest posttest design was used. Participants (N = 25) completed six weeks of training using the Just Dance 4 disc with the XBOX Kinect 360. Sessions started at 30 minutes of dance 5 days per week for the first 2 weeks followed by 45 minutes 4 days per week for the next 2 weeks and finishing at 60 minute sessions 3 days per week for the last 2 weeks. Main Outcome Measures: Affect was assessed pre and post intervention using the expanded version of the Positive and Negative Affect Scale (PANAS-X). Results: There was a significant increase in general positive affect (p = 0.02) and a significant decrease in general negative affect (p < 0.01). There was also a significant reduction in all 4 of the basic negative emotions (fear, p = 0.03; hostility, p < 0.01; guilt, p = 0.01; sadness, p < 0.01) on the scale whilst 2 of the 3 basic positive emotions improved (joviality, p < 0.01; self assurance, p = 0.02). Participants also had significantly less shyness (p < 0.01) and fatigue (p < 0.01) and more serenity (p = 0.02) post intervention Conclusion: Videogame based dance exercise was associated with an increase in positive affect and decrease in negative affect among sedentary university students.....